Tuesday, December 28th, 9-10 a.m. Pacific (noon - 1 pm Eastern) on http://NoLiesRadio.org, to be archived here a few hours after broadcast...
Guest: Evelien Gilbert (check out her blog!), special effects expert & computer simulations professional.
Evelien recently sent Richard Gage and me a paper, still in the beta stage, entitled "Demolition sequences and the willful suspension of disbelief: Analyzing the 911 storyboard." Below are some excerpts:
When the events of 911 took place I was working as a Special Effects model
maker and engineer in Europe. Together with my husband I owned a small
Special Effects company with max. 15 employees at times and as such was
very involved with the analysis and translation of literally hundreds of
story boards. Storyboards are a series of little drawings showing key
frames in a film in order to tell the intended story to prospective
clients, film crew etc. ...
This paper attempts to analyze the
events of 911 from a SFX professional point of view based on 18 years of
experience in storyboard analysis, real world Special Effects
preparation and film experience...
1. The demolition sequences of 911 were based a story board.
The sequence of events after the artist conceives of an idea like this is as follows: Idea a. Storyboard drawing attention to key frames. (setting up the storyline) b. Analysis by SFX team c. Translation into real world possibilities d. Preparation e. Execution on film set, in theatre or as the case may be in New York and Washington
* * *
The preparation of the demolition sequences of the three towers was
done with software I believe to have been available before 2001 reducing
the need for huge numbers of planners and making a number of different
demolition sequences available on the day itself...
Blastcode is a
software package advertised curiously enough as a module for Maya
specialised in the virtual simulation of demolitions and destruction
sequences for clients as diverse as: Motion picture, Broadcasting, Video
game, Military and defence industries. It's tagline is: Destruction at
your finger tips!
I don't know when Blastcode was conceived and
it only was presented to the civilian world in 2004 but that does not
mean that the software wasn't in existence before that day...